![]() They can also set the match to "Private" or "Public". ![]() This name is what will be shown on any players and spectrators on their "My lobbies" screen. For Skirmish maps, they will be able to set custom match settings including income levels, timers, and the visual style of the map.Īfter selecting a match type and any settings, the player can then set a lobby name. After selecting to "Host a Match", the player can select the type of session they want, including Skirmish, Scenario, or Campaign. Online players can host sessions with a map of their choice (including any custom map currently uploaded to the Custom Content browser) with their own match settings, and invite other players across the internet to join. Regardless, their turn timer will continue to count down during their turn regardless of if they rejoin or not. Upon reconnecting to the Online multiplayer lobbies, the player will be prompted to rejoin or abandon the match, and will be unable to select any other lobby before making this decision. If the player leaves or disconnects from the Quickplay match at any time, they can still rejoin. ![]() It is not known how the rating is calculated, nor is there any available method to view the rating of any players. If there is a great disparity between available players' skills, they may not match for some time due, as it searches for additional players to allow for a fairer match. It is not possible to change the match settings without making a new match.ĭuring matching, Quickplay provides each player a hidden rating on their skill, to better match players with opponents of the same skill. These rules are provided immediately upon matching with a player, and can be viewed in the Match Settings. The rules will always use the default of the chosen map, with the Quickplay Timer. Quickplay matches you with any available player in the quick-play queue with an automatically assigned ruleset and settings. If the campaign allows for more than one player, you can take control each turn by holding down any button for 1 second at the start of the turn. Either select the Co-op Campaign to play the official Double Trouble campaign on your local save file, or select to play a custom campaign which. To play these locally, go to the Story menu, and select Campaign. ![]() Players can play Co-op Campaigns, including both the Double Trouble campaign and downloaded custom campaigns. Pass the Nintendo Switch back and forth in handheld mode.īy using handheld mode players can 'hide' what their battlefield looks like when playing with 'fog of war' enabled. You have to select the commander for the option to appear. When selecting Commanders, you can assign which ones you want to be Human players and which ones that are AI players. You can set the turn timer to either default (Asynchronous) or to a set time limit. Players can play in hot-seat mode or their own controllers. Local (or "Offline") is available for up to 4 human players. ![]()
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